AI Insights · Timothy · April 2022
Top 5 Paid Android Games in Australia Q1 2022
Discover the performance trends of the top 5 paid games on Android in Australia during Q1 2022. From revenue to downloads, see how these popular titles fared.
During the first quarter of 2022, the top 5 paid Android games in Australia showcased varied performance trends. Here’s a closer look at their weekly revenue, downloads, and active user metrics, based on data from Sensor Tower.
Minecraft by Mojang experienced a steady decline in weekly downloads, starting at 2.1K in late December and dropping to around 820 by the end of March. Despite this, weekly revenue remained relatively stable, peaking at approximately $22.5K at the end of December and gradually decreasing to around $13.7K by late March. The game maintained a strong weekly active user base, fluctuating between 93.9K to 109.1K throughout the quarter.
Bloons TD 6 from ninja kiwi saw a consistent decrease in weekly downloads, from 1.1K at the end of December to about 398 by the last week of March. Weekly revenue showed a similar downward trend, starting at $6.7K and ending around $3K. The game's weekly active users also declined, from 7.3K to 5.3K over the quarter.
Dice With Buddies™ Social Game by Scopely had relatively low weekly downloads, fluctuating around 40-48 throughout the quarter. Weekly revenue was more varied, peaking at $1.5K in early February and ending at approximately $1.4K by the end of March. The game’s weekly active user numbers showed a gradual decline from 386 to 284 over the same period.
Terraria from 505 Games Srl experienced a notable drop in weekly downloads, starting at 337 in late December and declining to 139 by the end of March. Weekly revenue decreased from $1K to around $705 over the quarter. The game's weekly active users also saw a decline, from 676 to 368.
Five Nights at Freddy's by Clickteam USA LLC had a significant drop in weekly downloads, starting at 371 and falling to 86 by the end of March. Weekly revenue also decreased from $548 to $254 over the quarter. The game’s weekly active users fell from 1.1K to 624 during the same period.
For more detailed insights and data, visit Sensor Tower.